![]() ![]() Disable Windows Key and Alt+Tab: You can also disable the Windows key so you won’t accidentally press it while playing a game.The game will run a bit slower as it doesn’t have exclusive access to your hardware, but this setting is often ideal if you have enough graphics power and want to easily Alt+Tab. This means that Alt+Tabbing out of the game will be very quick - you can even have other desktop windows appear above the game. However, the game is actually being rendered as a window - without title bars and above your task bar, but a window nonetheless. When you select this mode, the game will take up your entire screen, making it appear as if you were using Full-screen mode. ![]() Use Full-Screen Windowed Mode: Full-screen windowed mode, also referred to as “Full screen (Windowed)” or “Windowed (Fullscreen)” mode, compromises between the two.A windowed game probably runs at a lower resolution than a full-screen game, so you’re gaining some more performance there - at the cost of a smaller game screen with less graphical quality, of course. However, you can more easily switch between windows. Games running in a window won’t have exclusive access to your graphics hardware, so they won’t perform quite as well as they would in full-screen mode. Play in Windowed Mode: Games often have a windowed mode, where they render themselves in a window on your desktop.There are several ways you can make this happen: Let’s say you want to play a game but you also want to Alt+Tab and use other windows without the risk of crashes or delays while switching. One bug she is dealing with is in some cases it takes 30+ mins to get in game with new settings on a fairly beefy new computer.How to Quickly and Safely Alt+Tab Out of a Game My wife plays dont starve quite a bit and that game is kind of flakey in its external behavior (once in game you are fine). I have had in the past month seen black screen on return. Which could even cause side effects in that game because they just plain got it wrong. So for it to 'ignore' it there would need to be a setting for it (and per program). But some programs do need to react to lose focus. You are correct on what should happen to the game. Then on top of that many of the companies that made these games went basically defunct years ago and some publisher is just selling them and cutting a check to some other company that is a shell corp for something else. The thing is (as a mostly windows gamer here) it is not consistent in windows really either. If it was easy to fix, it would be fixed, I promise you :) I've spent months and months on this stuff, and other devs have spent even more. For example if the WM chooses to resize the window when it requests fullscreen mode, at a time when Windows does not, then we have to ignore those messages, or the game will suddenly be rendering at the wrong size (or worse, infinite loop as the WM and the game fight over the window sizes. All of that requires correct window notifications in the correct order, and support in Wine for correctly tearing down and restoring all of those things.Īnd all that is just on the Windows side of the equation, you also need to tear down the Linux graphics stack and manage how X thinks about the windows in a way that the window manager will do the right thing for the user, without doing the /wrong/ thing for the app from the Windows perspective. In the case of non-exclusive or windowed mode games, they may choose to stop reading controller input, stop rendering, stop sending audio, etc. Many games depend on a very particular sequence of window messages during that process, including D3D handling some of those messages on their behalf in certain ways. When running in exclusive fullscreen mode (which almost all fullscreen games did before about 5 years ago), they have to do stuff like restore the original display resolution, tear down their graphics stack, and restore all of that when bringing the window back up. So it is hard.Īlso, it's much more complicated than that. First, sure, if games didn't do complex things, it would be easier to support. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |